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Dungeon Master's Guide Errata.pdf 14-Apr-2017 16:04 446K Dungeon Master's Guide.pdf 14-Apr-2017 16:05 86M Monster Manual Errata.pdf 14-Apr-2017 16:04 433K Monster Manual Roll20 Tokens.zip 14-Apr-2017 16:06 122M Monster Manual.pdf 14-Apr-2017 16:04 28M Player's Handbook Errata.pdf 14-Apr-2017 16:04 444K Player's Handbook.pdf 14-Apr-2017 16:05 68M. D&D 5E - Dungeon Master's Guide. On the following links to view online or download the Dungeon Master's Guide 5 Edition in PDF. Ampersand, Player's Handbook, Monster Manual, Dungeon Master's.
DnD 5e Dungeon Masters Guide - anyflip. D&D Character Sheets 2017.pdf 14-Jan-2018 08:41 9M D&D Starter Set - Maps.pdf 14-Jan-2018 08:41 54M D&D Starter Set.pdf 14-Jan-2018 08:41 71M Dungeon Master's Guide.pdf 14-Jan-2018 08:41 87M Dungeon Master's Screen Reincarnated.pdf 14-Jan-2018 08:41 2M Dungeon Master's Screen.pdf 14-Jan-2018 08:41 19M Dungeon Master’s Basic Rules v0.5 (+Cover & T. 14-Jan-2018 08:41 5M Monster Manual.pdf. Jan 21, 2019 - A free pdf of the Dungeon Master's Guide for 5E.
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Welcome to our Dungeon Masters’ guide section, where I collate all of my tips and advice on the noble art of being a Dungeon Master, as well as some external resources.
Beginner’s Guide to DMing
New to D&D? Let me try and help you navigate this brave new multiverse for you!
- What do I need to get started? (coming soon)
- Basics of running a game (coming soon)
Intermediate Tips & Advice
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So you’ve learned how to run a game. Now it’s time to move towards mastery… here are tips on making combat encounters more fun, mapping a dungeon, making sure difficult players don’t spoil the game and much much more. (This part of the blog is in continual, albeit somewhat slow, development… here’s what I’ve covered so far):
- Rolling Insight – why you should always do this behind a screen!
Optional Rules For Improved Gameplay
The official 5th Edition rules have won widespread praise for their balance and gameplay, but one size doesn’t fit all, and I’ve definitely had cause to make some adjustments and additions for my sessions. Whilst there are many (quite annoying) purists out there, a key part of the philosophy of every edition of Dungeons & Dragons is that DMs should amend and improve the rules for their games – if the end result is more fun then you’ve done the right thing! Here I introduce my rules fixes and amendments, and optional gameplay mechanics that I believe can make your adventures more fun. Take them, leave them, use them, abuse them, fix my fixes… they’re yours to play with!
- Simple and better healing rules – no more recovering full hit points after a 60 minute siesta.
- Group Ability Checks – an alternative way of dealing with group checks.
Overpowered Feats / Spells / Abilities
Whilst 5th edition plays smoothly for the most part there are definitely some skills and powers that unbalance gameplay. Here are some of the ones I’ve encountered so far and how I’ve dealt with them. I think you’ll find a few useful tips here if you’ve had similar problems…
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- Counterspell rules fix – make each Counterspell a contest.
- Divine Smite rules fix – why it should be restricted to once a round.
Other Resources
A miscellaneous list of stuff that could be handy!
- Elminster’s Guide to Magic pdf supplement – a review of one of the best-selling product on DMs Guilds.
- 10 Free 5e D&D Magic Weapons – some cool magic weapons for your game.
Adventures
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There’s a whole ‘nother section of this blog dedicated to both official 5th edition D&D adventures and others, so go check it out.